Category Archives: Tutorials

So I Heart SL Went SFW

Gogo has been up to something, you can see it in her eyes! She’s revamped the I Heart SL feed in order to bring it into compliance with Google’s® policies. This change makes her feed Safe For Work and family-friendly. You can browse with the kidlets on your lap and don’t have to switch screens when your granny walks by. To do this, she has removed all her feed’s blogs and everyone must reapply for inclusion. Gogo will be adding instructions soon, but according to her plurks she is away from her house and folks are curious about what to do. So I hope this helps.

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Under the Hood: The Debug Settings

It’s not that every conversation in Second Life turns to Debug Settings, but every conversation about Debug Settings draws everyone’s attention. It’s like getting a car and poking around under the hood, we are afraid to experiment. We pay attention and take notes, and try to remember the tips that are shared.  I have collected a fair number of tips and arrange them in reference to why you might use them.

For a comprehensive list of Debug Settings, check out the Second Life Wiki. Berry did a recent post featuring her favorite Debug Settings.  If you have more debug tips, please add them in comments. I would love to add them to this list.

Update: Lette Ponnier wrote a response providing some context and clarification about how some of these settings can reduce performance. I agree, when I am not taking pictures, I change many back to default since I don’t need that level of detail anymore. I had thought that the categories provided enough context to make that clear, but value her clarification.

Mesh is not showing up properly

  • Meshbytespertriangle: 128
  • Meshmaxconcurrentrequests: 128
  • MeshminimumByteSize: 1

Sculpts are not showing up properly

  • RendervolumeLODFactor: >3


  • MaxDragDistance – limit how far a select prim can run away
  • UISndObjectCreate – Leave it blank to make the build sound go away.

In-world Experience

  • PlayTypingAnim – False (turns off typing)
  • The camera and focus offset settings for a more realistic experience (see Nalates article)
  • NearMeRange=sets the search range for nearby avatars
  • Inventory Linking = True (allows you to paste links to inventory)
  • RenderUnloadedAvatar – Load avatars in your view.


  • ZoomTime = increasing this makes the camera move more smoothly


  • YawFromMousePosition = 0 (stops your head following the mouse around the screen!)
  • RenderAutoMaskAlphaDeferred=True (Use alpha masks where appropriate, in the deferred (‘Lighting and Shadows’) graphics mode)
  • RenderAutoMaskAlphaNonDeferred=True (Use alpha masks where appropriate, in the non-deferred (‘Lighting and Shadows’) graphics mode)
  • RenderDynamicReflections=True – makes shiny objects reflective (unsupported graphics feature that will crash some folks and isn’t exactly bug-proof)
  • Render Glow = Sometimes you want to turn this off because the glow washes out your photo. However, it does not always get rid of all the glow for some reason.
  • RenderGlowResolutionPow – lower this number to reduce the glow
  • RenderDynamicLOD – Set it to “FALSE” to get a more natural distance in a landscape.
  • Torley Linden has an overview of all sorts of settings for photos.
  • Depth of Field settings and camera tilt from Second Life Wiki


  • RenderAppleUseMultGL=True (The default it False but for Mac users on new machines, it should be set to true)
  • ToastGap = 0
  • RenderFarClip = allows you to enter draw distance numerically instead of with a slider. Sometimes setting this to 0 and then back up can make a slow-rezzing place rez faster.
  • noinventoryLibrary=True – gets rid of the Inventory Library

Light Leak

Aug 01_003

I love the cute summer dress from NYU for faMESHed. It comes in a rainbow of colors that inspired me to try out a new trick with projectors in Second Life. There’s a video tutorial from Torley Linden at the end of the post explaining how to do it and you will want to try – it was a lot of fun.  As to the lovely cotton summer dress, you know it will be cool, breezy and a delight in the hot weather.

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Filtercam Funhouse

As part of our exhibit at SL9B I wanted to showcase all the things you can do with an image without photoshop.  There seems to be an ongoing idea that all bloggers require photoshop to be able to blog worth a damn.

Well, I’ve never owned photoshop and I thought I’d show you one of the tools you can use to make your photos more interesting, festive or tell a story – without having PS.

The picture above is me, in neutral lighting with my arms up – see the largest picture. It’s kind of a random pose, and that’s why I chose it. But if I employ a photo-hud, in this instance FILTERCAM I can convey a different mood by choosing different filters over my avatar.

I can make her look like she is escaping or celebrating, just by changing the mood with a filter.

This is a very small sampling of the available changes I can make to one posed avatar’s picture using Filtercam from Mechanized Life.

I have done a couple of tutorials on the details and step by step of how to use Filtercam HERE  and HERE . I think it’s one of the simplest to use and most fun tools bloggers and photographers of Second Life have to make their photos shot in world interesting without having to own PS.

You can tell a story with your pictures, without post processing at all.

Filtercam is available on Marketplace along with an extra pack of more filters for those of you who can’t get enough.

Alternatives to PhotoShop

Photoshop is wonderful software and I have loved it for many years. I just recycled by floppies from the early version I bought for my MacSE when I moved last year. I really didn’t need them to prove anything to upgrade any longer since there’s no place to insert floppies any more. Upgrading from version to version, the price of the software does not slap you in the face like it does if you are buying it for the first time. For the kind of editing I do for my blog, there’s just no justification for spending that kind of money – particularly when there are so many alternatives that are free.

Applications you download

  • GIMP. GIMP is the granddaddy of the free alternatives. It’s open-source and the word GIMP stands for SNU Image Manipulation Program, it’s very name signaling its open-source street cred. It’s available for Windows, Linux and Mac. It has tons of bells and whistles and there are users who swear it’s even better than Photoshop. If you tried GIMP a few years back, its user-face is easier and more user-friendly than it used to be.
  • GimpPhoto: Based on GIMP with a more PhotoShop like user interface. For Windows and Linux.
  • Photoscape: This is a Windows only program. Sasy Scarborough at swears by it and has done a great tutorial on using it, including a movie.
  • Paint.NET is another Windows only program. It was supposed to just be a replacement for MS Paint, but it’s grown beyond that old program into a decent photo editing application.
  • ChocoFlop: This is a Mac only program that takes advantage of Mac’s architecture to allow fast, non-destructive photo-editing. It’s no longer being updated and developed, but is still available and totally free.
  • Pixelmator: A super cheap ($14.99) alternative to PhotoShop for Macs only. Seriously, for $14.99 you get content-aware fill. What more can you ask for?
  • CinePaint: Actually it’s designed for making animated films, but has great image-editing capabilities and it’s free. Mac software.
  • Pixia and Phierha: For Windows users. Created to make anime/manga illustrations, it’s a powerful image editor. Phierha is an newer version of Pixia with more features and a redesigned interface.
  • Inkscape: Inkscape is more accurately an alternative to Illustrator, but has a lot of good tools for editing. For Linus, Windows and Mac.
  • PhotoPlus: has standard image editing tools plus drawing brushes. Windows only.
  • Mac Preview: Preview is not just for peeking at your photos before deciding which to keep and which to toss. You can crop, edit, add text and do manage basic photo-editing tasks with the free app that comes already loaded with your Mac.
  • PhotoFiltre: Windows only. If you want maximum flexibility to add lots of filters, this image-editing program is very focused on allowing you to add filters. There are more than 100 filters with this program.
  • ToyCamera AnalogColor: Even people with PhotoShop will want this little app though it’s not free. (¥1,050 or $13.35.) It’s super easy, full of effects and they work so fast that you can lose yourself in trying them out. For Mac and PC.

ToyCamera AnalogColor is well-named because it’s so much fun to play with it.

Web-based Editors

  • PicMonkey: Gidge and Gogo love this one.  It has an easy collage-making interface and tons of special effects you can use on your photos. PicMonkey is so free you don’t even have to give them your email address. No registration required!
  • Splashup: Integrates seamlessly with Picasa, Flickr, Facebook, Photobucket, SmugMug and their own photo-hosting at SplashUp. Lets you edit several photos at once and feels like an application.
  • Photoshop Express: Yes, an alternative to Photoshop is Photoshop! This is a web-based version of Photoshop with some useful tools like dodge and burn and fun effects like color pop that lets you make a black and white picture with one pop of color.
  • G-Plus Creative Kit: If you have G-Plus and upload your photos there, you can edit them using their creative kit. It’s super-easy and there are lots of fun effects and basic editing options. Making a duotone has never been easier.
  • Aviary – the new photo editor that directly links to Flickr. Works on your mobile phone and with Facebook. Very easy to use.
  • FotoFlexer: In addition to lots of retouching tools, effects and other basic tools, this lets you work with layers, curves and liquify. It also integrates with most common photo-hosting sites.
  • LunaPic: If you are in love with effects, this might be your favorite. Works with Facebook, Picasa, Flickr and Photobucket.
  • The interface is a little confusing,  probably due to non-native English speakers doing the translation. However, there are so many toys to play with in adding fancy effects and filters to your photos, you won’t mind experimenting.
  • Super easy with fun effects that you can run through one after another. It’s also entertaining to use the Pixlr-Matic retro effects. The work window looks like a developer tray and when you move your cursor the developing fluid ripples under the cursor. Who knew editing could be such fun!
  • Big Huge Labs: Helping you do cool stuff with your digital photos since 2005. Make your own movie poster or magazine cover. Try out fun effects. It’s a great place to play.

Splashup integrates seamlessly with many photo hosting sites.

This and other tutorials are all featured at the Blogger Carnival at SL9B. With tutorials from eight bloggers, the Blogger Carnival will have lots of tips and in-world sets for your to practice your new skills. It opens Monday, June 18th.  Blogger Carnival at SL9B

Updated to add and Big Huge Labs.

Mirror, Mirror on the Floor: A Tutorial


What with Snow White, Snow White and Snow White, it’s about time we had some mirrors in Second Life. It seemed a logical next step after the reflections in the previous tutorial, though I was more in the market for a homey little mirror rather than some grand baroque masterpiece with a talking head. Though, that makes me wonder if there were a talking head on a prim just under the water…

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Reflections of You: Tutorial

Way back in January, I saw a fantastic tutorial by Graphic Dix for Modavia Fashion Marketing on using Second Life’s water in an innovative way to capture reflections. We’ve all stood on the bank of a river or waded into the ocean and admired our reflections, but he took it to a new level.


I wanted to do something similar and experimented a little bit and ended up going in a slightly different and, perhaps, easier direction, though achieving the same effect.  I began by finding a texture, in this case some mossy pavers from Zooboing Creations. I made a copy of the texture and using a big soft-edge eraser, I erased part of it, leaving it open alpha areas.

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