A while ago while out shopping, I bumped into Shai Delacroix, the well-respected creator behind the Shai brand. We chatted a bit and she suggested I do a post addressing some of the common questions that come up about creating in Second Life and volunteered to provide her technical expertise. It seemed like a great idea to me, so I eventually made a couple plurks soliciting questions and then recruited some designers to offer their answers and opinions. The result is a sort of Creator’s Roundtable discussion which thanks to the many questions and answers has run to more than 20 pages. For that reason, I am breaking it up into a few separate pieces. The series continues with Creators Roundtable #2, #3 and #4.
First things first, though. I have to thank the following designers for their generous gift of time and willingness to participate: Cyclic Gearz (CG), SySy Chapman (SS), Tyr Rozenblum (TR), Siddean Munro (SM), Anya Ohmai (AO), Shai Delacroix (SD).
Why do people make so many strapless tops and dresses. Why no sleeves?
CG: In all likelihood, it’s because sleeves are harder to rig and shape well. You have to take into account how the shoulder, elbow and wrist moves, and for people new to rigging, strapless items are a good start.

SS: I second what Cyclic says, specifically the shoulder area is very hard to rig.
TR: Agreeing with Cyclic, but to add, sleeves (while one of my fave things to do), aren’t the only major issue. You see a lot of strapless more so because the shoulder blades of the avatar are basically awful. Often you’ll see them unweighted and pulled out from the av (which to me looks awful), or they move oddly. Generally they move oddly because the creator is trying to adjust to the terrible weights on the avatar base. If you don’t you get a lot of clipping through straps when shoulder/collar joints move.
SD: The shoulder portion of the avatar shares 3 – 4 weight areas: Collar, Shoulder, Neck, Chest. Balancing these with little polycount/points to hold the those weights is a bit tricky to do. Skinning it on a tpose (default skeleton with arms out) is also a point of contention, when it comes into SL, you cross check it on a pose standing with arms down, it can become a nightmare. With strapless, tube top styles, you don’t have to deal with this and can produce mesh faster.
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